AoeStats
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Arena

508034048Analyzed
2v2 RM · 10d ago on Sep 20, 2026· 33m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Shu · Argentina
1706
+14
🇩🇪 Cumans · Germany
1643
+17
🇹🇼 Portuguese · Taiwan
1669
-16
🇹🇼 Japanese · Taiwan
1660
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 1,837 8:05 19:29 — ⛏ Fast Castle
48 1,601 10:38 14:27 26:01 ⛏ Fast Castle
31 1,036 10:06 13:56 25:14 ⛏ Fast Castle
28 945 10:47 14:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,665 13,482 6,610 855 35,612 35,575
12,555 12,010 5,140 1,060 30,765 31,901
9,750 7,615 2,580 1,540 21,485 25,581
6,670 6,375 3,435 1,600 18,080 19,988
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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