AoeStats
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Black Forest

508013543Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 31m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Koreans · Germany
1648
+9
🇩🇪 Burgundians · Germany
1450
+17
🇩🇪 Romans · Germany
1359
+21
🇩🇪 Khmer · Germany
1550
-19
🇩🇪 Sicilians · Germany
1477
-16
🇨🇱 Ethiopians · Chile
1379
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 1,421 10:15 23:13 — ⚔ M@A into Towers FC
40 1,280 11:14 27:08 — ⚔ M@A into Archers
38 1,209 11:36 15:37 30:30 ⛏ Fast Castle
34 1,085 12:06 15:00 — ⛏ Fast Castle
31 991 11:09 15:28 — ⛏ Fast Castle
27 866 11:03 20:34 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
10,415 8,316 2,395 2,190 23,316 24,243
10,605 7,068 2,555 2,010 22,238 22,716
7,525 7,454 3,480 1,575 20,034 20,037
9,535 5,805 4,295 250 19,885 20,376
8,645 5,926 2,270 300 17,141 18,490
6,145 5,236 1,000 635 13,016 14,013
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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