AoeStats
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MegaRandom

504901922Analyzed
2v2 RM · 26d ago on Sep 7, 2026· 32m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
1206
+17
🇨🇱 Armenians · Chile
1205
+17
🇺🇸 Goths · United States
1220
-17
🇺🇸 Goths · United States
1217
-17
Player eAPM Actions Feudal Castle Imperial Opening
52 1,709 10:07 25:16 — ⚔ Fish Boom into Scouts into Archers
42 1,361 10:23 26:47 — ⚔ M@A Rush
32 1,061 12:17 30:07 — ⛏ Fish Boom
19 628 11:06 21:26 — ⚔ Fish Boom into M@A into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
10,630 4,283 3,130 125 18,168 19,145
5,600 7,730 2,265 850 16,445 18,216
7,180 3,391 1,620 0 12,191 13,214
5,235 4,642 1,165 100 11,142 11,503
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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