AoeStats
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MegaRandom

504120381Analyzed
2v2 RM · 29d ago on Sep 4, 2026· 52m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
1257
+15
🇩🇪 Persians · Germany
1150
+19
🇺🇸 Mongols · United States
1234
-17
🇺🇸 Goths · United States
1232
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 1,875 11:36 19:31 39:16 ⛏ Fast Castle
30 1,592 10:14 21:22 50:25 ⚔ Scouts into Archers
28 1,458 11:04 22:53 38:35 ⚔ Scout Rush
22 1,130 10:35 21:37 34:04 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
20,045 7,883 11,155 2,725 41,808 48,024
15,765 14,487 9,925 850 41,027 46,925
17,955 9,899 9,670 1,100 38,624 43,937
12,225 13,298 6,975 1,600 34,098 36,432
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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