AoeStats
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Nomad

508574919Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 39m 50s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malians · United States
1260
+10
🇺🇸 Wei · United States
1257
+10
🇺🇸 Celts · United States
1187
+13
🇺🇸 Aztecs · United States
1144
+15
🇨🇱 Muisca · Chile
1177
-14
🇦🇷 Poles · Argentina
1124
-12
🇦🇷 Portuguese · Argentina
1115
-12
🇦🇷 Malay · Argentina
1066
-10
Player eAPM Actions Feudal Castle Imperial Opening
44 1,735 15:11 19:21 35:13 ⛏ Fish Boom FC
40 1,600 13:32 24:13 — ⚔ Fish Boom into Archers
40 1,578 13:31 21:35 38:19 ⛏ Fish Boom into Fire Galleys FC
31 1,230 19:28 23:18 — ⚔ Fish Boom FC into Towers
27 1,082 15:18 19:10 — ⛏ Fish Boom FC
25 1,012 15:41 19:56 — ⛏ Fish Boom FC
23 898 14:33 25:08 — ⛏ Fish Boom into Galleys FC
22 870 14:56 22:13 — ⚔ Archers into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
14,655 13,070 5,260 2,430 35,415 38,376
10,730 12,712 5,335 1,615 30,392 33,869
14,950 8,896 3,275 1,055 28,176 30,594
8,425 10,231 4,230 2,760 25,646 27,212
9,840 6,204 3,640 4,300 23,984 26,602
6,300 9,210 2,090 990 18,590 17,792
6,655 7,094 2,730 855 17,334 18,180
6,050 6,605 1,295 850 14,800 15,126
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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