AoeStats
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Arabia

508354853Analyzed
3v3 RM · 10d ago on Sep 22, 2026· 87m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Italians · Chile
1172
+14
🇦🇷 Koreans · Argentina
1098
+17
🇦🇷 Vietnamese · Argentina
1083
+18
🇧🇷 Franks · Brazil
1178
-18
🇧🇷 Gurjaras · Brazil
1158
-18
🇧🇷 Koreans · Brazil
1053
-13
Player eAPM Actions Feudal Castle Imperial Opening
69 6,044 10:15 23:51 45:46 ⚔ Scout Rush
55 4,817 10:42 16:46 50:25 ⚔ FC into Skirms
36 3,184 9:14 25:36 39:30 ⚔ Archer Rush
32 2,812 10:16 25:04 44:20 ⚔ Archer Rush
30 2,649 10:59 23:32 52:16
19 1,666 11:08 22:32 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
52,295 31,105 29,025 7,575 120,000 127,397
42,085 39,201 24,685 5,955 111,926 114,105
34,775 51,791 18,725 2,550 107,841 121,562
30,075 32,135 12,115 2,900 77,225 82,694
37,620 24,437 12,865 1,095 76,017 81,519
22,270 29,957 1,470 1,945 55,642 66,928
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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