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Lombardia

508349873Analyzed
3v3 RM · 10d ago on Sep 22, 2026· 47m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
37 1,722 12:00 16:15 42:29 ⚔ FC into Archers
35 1,645 11:12 15:23 42:58 ⛏ Fast Castle
33 1,535 10:43 21:55 46:39 ⚔ Scout Rush
32 1,518 11:04 15:25 34:51 ⛏ Fast Castle
20 961 13:02 18:30 43:00 ⛏ Fast Castle
18 857 14:01 17:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,070 13,640 7,675 2,250 43,635 49,661
11,570 16,598 9,205 1,050 38,423 45,264
14,145 7,284 6,955 4,230 32,614 37,573
10,120 10,777 6,935 1,015 28,847 31,969
11,630 9,489 3,940 2,315 27,374 30,605
9,775 7,095 2,050 130 19,050 18,944
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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