AoeStats
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Arena

507877223Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 37m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1009
+18
🇨🇳 Sicilians · China
955
+20
🇦🇷 Koreans · Argentina
1087
-21
🇦🇷 Spanish · Argentina
996
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 1,174 10:49 15:31 37:52 ⛏ Fast Castle
25 939 9:44 21:11 32:12 ⛏ Fast Castle
23 882 10:06 18:40 37:40 ⛏ Fast Castle
19 708 12:02 17:02 30:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,965 12,075 7,660 1,700 42,400 49,424
14,750 12,250 6,055 1,800 34,855 36,809
8,600 8,298 4,190 950 22,038 31,959
9,475 5,105 4,290 1,675 20,545 21,611
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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