AoeStats
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Nomad

507646035Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 52m 26s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vikings · Mexico
1121
+15
🇪🇸 Burmese · Spain
1115
+16
🇵🇪 Huns · Peru
1090
+17
🇺🇸 Koreans · United States
1038
+19
🇨🇱 Burgundians · Chile
1143
-18
🇦🇷 Persians · Argentina
1104
-17
🇦🇷 Sicilians · Argentina
1095
-16
🇦🇷 Mongols · Argentina
1082
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 2,008 14:23 20:43 35:27 ⛏ Fish Boom FC
31 1,614 14:37 19:15 38:38 ⛏ Fish Boom FC
30 1,593 18:49 23:32 36:29 ⛏ Fish Boom FC
29 1,511 13:40 21:22 41:43 ⛏ Fast Castle
27 1,440 17:45 32:56 50:54 ⛏ Fish Boom FC
26 1,372 13:56 22:08 — ⚔ Fish Boom into Fire Galleys into Galleys FC into Archers
25 1,288 16:32 28:11 — ⚔ Fish Boom into Fire Galleys into Scouts
22 1,174 19:13 25:17 43:20 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,025 17,525 9,775 8,500 55,825 70,587
20,325 18,989 11,190 3,300 53,804 64,410
17,840 13,301 11,025 3,760 45,926 48,782
18,195 14,165 9,525 1,820 43,705 50,179
18,540 11,512 6,500 4,305 40,857 51,187
14,560 11,954 7,335 2,055 35,904 39,423
12,745 13,298 1,390 1,480 28,913 29,285
5,620 9,955 2,980 1,055 19,610 20,661
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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