AoeStats
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Lombardia

507644925Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 6m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Portuguese · Chile
1126
+17
🇦🇷 Georgians · Argentina
1085
+19
🇦🇷 Franks · Argentina
1075
+20
🇦🇷 Cumans · Argentina
1062
+20
🇺🇸 Khitans · United States
1244
-23
🇺🇸 Bohemians · United States
1133
-18
🇺🇸 Burgundians · United States
1131
-18
🇨🇳 Poles · China
1109
-17
Player eAPM Actions Feudal Castle Imperial Opening
54 330 — — —
50 303 — — —
49 298 — — —
45 274 — — —
42 256 — — —
19 115 — — —
17 107 — — —
14 87 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,400 125 50 0 1,575 1,486
750 250 50 0 1,050 895
850 188 0 0 1,038 826
600 150 0 0 750 882
650 50 0 0 700 750
500 125 0 0 625 856
400 150 0 0 550 841
400 100 0 0 500 634
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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