AoeStats
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Nomad

507640183Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 33m 56s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Berbers · Chile
1111
+15
🇦🇷 Koreans · Argentina
1068
+17
🇦🇷 Franks · Argentina
1058
+17
🇦🇷 Vietnamese · Argentina
1044
+18
🇨🇳 Slavs · China
1117
-18
🇨🇳 Persians · China
1092
-17
🇨🇴 Vietnamese · Colombia
1071
-16
🇺🇸 Khmer · United States
1062
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,011 13:24 25:30 — ⚔ Fish Boom into Scouts
29 984 13:35 18:49 — ⛏ Fish Boom FC
27 924 14:12 18:31 — ⛏ Fish Boom FC
27 917 16:12 26:37 — ⚔ Fish Boom into Fire Galleys into Archers
26 870 15:37 29:26 — ⛏ Fish Boom into Fire Galleys
25 857 14:17 19:32 — ⛏ Fast Castle
15 515 14:05 18:42 33:03 ⛏ Fish Boom FC
13 451 14:42 25:23 — ⚔ Fish Boom into Fire Galleys into Scouts into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
8,325 9,369 3,430 950 22,074 22,985
4,940 9,400 3,470 215 18,025 18,558
7,890 6,085 2,885 300 17,160 17,962
7,715 5,010 1,930 1,500 16,155 18,752
5,755 7,526 1,760 955 15,996 16,693
6,145 5,093 1,245 1,500 13,983 15,031
4,820 6,644 925 850 13,239 14,112
4,900 5,300 840 600 11,640 11,617
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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