AoeStats
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Lombardia

507620533Analyzed
2v2 RM · 13d ago on Sep 19, 2026· 41m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Koreans · Argentina
1038
+15
🇦🇷 Cumans · Argentina
1012
+16
🇸🇦 Goths · Saudi Arabia
1016
-16
🇸🇦 Jurchens · Saudi Arabia
995
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 1,996 11:08 16:35 — ⛏ Fast Castle
33 1,342 12:11 16:29 — ⛏ Fast Castle
33 1,356 11:31 15:34 38:37 ⛏ Fast Castle
33 1,366 10:19 23:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,920 9,677 7,075 215 32,887 34,616
14,670 9,793 2,815 1,825 29,103 31,258
9,255 12,454 3,480 3,000 28,189 31,028
8,075 6,750 2,940 1,400 19,165 19,193
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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