AoeStats
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Arabia

507405446Analyzed
3v3 RM · 13d ago on Sep 18, 2026· 51m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1086
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1024
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997
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1031
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977
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961
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Player eAPM Actions Feudal Castle Imperial Opening
41 2,111 9:24 23:29 40:15 ⚔ Archers into Skirms
35 1,791 9:09 26:22 42:42 ⚔ Archer Rush
31 1,617 10:01 20:59 44:01 ⚔ Scout Rush
30 1,567 10:44 20:45 42:56 ⚔ Scout Rush
29 1,513 11:32 20:41 47:40 ⚔ Skirmisher Rush
27 1,382 10:18 21:18 36:50 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
21,425 18,197 14,875 2,600 57,097 60,105
22,510 18,848 7,965 3,745 53,068 65,171
26,955 11,165 4,930 2,150 45,200 48,860
13,300 16,891 8,945 1,725 40,861 42,481
17,415 15,178 5,875 1,730 40,198 49,567
10,930 7,285 2,885 2,700 23,800 26,010
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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