AoeStats
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Arabia

507392961Analyzed
3v3 RM · 13d ago on Sep 18, 2026· 71m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
1093
+13
🇦🇷 Georgians · Argentina
1025
+16
🇦🇷 Aztecs · Argentina
995
+17
🇺🇸 Bohemians · United States
1085
-18
🇺🇸 Byzantines · United States
990
-14
🇺🇸 Mongols · United States
986
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 2,663 11:20 16:06 45:01 ⛏ Fast Castle
37 2,609 9:09 22:37 39:53 ⚔ Scout Rush
34 2,432 12:46 23:21 57:48 ⚔ Skirmisher Rush
34 2,413 10:35 25:28 52:35 ⚔ Archer Rush
33 2,360 10:02 20:22 38:57 ⚔ Scout Rush
14 964 10:11 18:40 57:23 ⚔ Archers FC

Resources

Player Food Wood Gold Stone Spent Collected
41,480 21,478 31,570 3,750 98,278 101,800
40,680 31,315 10,540 3,650 86,185 101,524
29,095 24,015 14,810 2,350 70,270 73,942
19,630 16,278 9,340 1,330 46,578 50,210
20,925 14,737 8,085 1,800 45,547 52,809
16,580 10,885 12,335 1,655 41,455 43,195
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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