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African Clearing

506036970Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 67m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Saracens · Chile
1107
+12
🇦🇷 Koreans · Argentina
1037
+15
🇦🇷 Bulgarians · Argentina
1023
+16
🇦🇷 Vietnamese · Argentina
978
+17
🇨🇳 Vikings · China
1045
-16
🇺🇸 Lithuanians · United States
1034
-16
🇺🇸 Spanish · United States
1013
-15
🇨🇴 Portuguese · Colombia
976
-21
Player eAPM Actions Feudal Castle Imperial Opening
31 2,123 16:32 20:59 25:54 ◆ FC into Fast Imp
27 1,822 13:24 17:36 43:33 ⛏ Fast Castle
27 1,847 14:16 33:47 53:52 ⚔ Drush FC
26 1,767 14:58 26:18 55:44 ⚔ Scout Rush
25 1,721 14:35 18:56 — ⛏ Fast Castle
25 1,672 15:26 20:38 40:11 ⛏ Fast Castle
25 1,720 14:43 32:20 50:26 ⚔ Scout Rush
18 1,245 17:40 22:24 49:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,755 20,903 26,165 3,400 88,223 97,833
36,730 27,995 18,610 3,150 86,485 90,394
42,495 21,170 14,675 4,850 83,190 106,387
33,140 15,546 14,315 5,300 68,301 71,015
15,560 28,150 18,680 3,500 65,890 112,501
16,550 13,255 12,325 5,550 47,680 50,355
18,285 11,721 6,870 1,540 38,416 49,292
16,310 11,450 4,825 2,400 34,985 39,298
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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