AoeStats
← Cuervo

Nomad

506033070Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 30m 0s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Shu · Chile
1098
+9
🇦🇷 Koreans · Argentina
1025
+12
🇦🇷 Malay · Argentina
1010
+13
🇦🇷 Vietnamese · Argentina
964
+14
🇯🇵 Mongols · Japan
960
-13
🇦🇷 Italians · Argentina
955
-13
🇦🇷 Vikings · Argentina
914
-11
🇦🇺 Franks · Australia
913
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 1,038 13:13 27:51 — ⚔ Archer Rush
32 947 16:35 21:40 — ⛏ Fish Boom into Fire Galleys FC
29 856 13:56 20:45 — ⛏ Fish Boom into Fire Galleys FC
27 821 15:31 20:32 — ⚔ Fish Boom FC into Archers
23 679 16:51 26:37 — ⚔ Drush into Fish Boom into Archers into Scouts
22 669 16:22 24:28 — ⛏ Fish Boom into Fire Galleys FC
19 566 14:49 — — ⚔ Scouts into Towers
11 329 19:01 26:56 — ⚔ Fish Boom FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
6,150 8,295 1,785 300 16,530 18,144
5,950 6,155 1,640 300 14,045 14,643
4,325 8,075 1,035 100 13,535 15,961
6,220 4,280 645 1,520 12,665 12,641
4,400 6,054 930 1,120 12,504 13,762
4,250 5,215 1,815 325 11,605 12,478
5,225 3,939 1,225 475 10,864 12,148
4,375 3,010 100 660 8,145 8,296
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.