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African Clearing

506023239Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 74m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Muisca · Mexico
1085
+14
🇺🇸 Ethiopians · United States
1045
+15
🇦🇺 Huns · Australia
1007
+17
🇦🇺 Britons · Australia
905
+21
🇨🇱 Italians · Chile
1118
-20
🇦🇷 Georgians · Argentina
1042
-17
🇦🇷 Vietnamese · Argentina
979
-15
🇦🇷 Mongols · Argentina
972
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 3,267 13:44 26:16 44:58 ⚔ Archer Rush
33 2,451 12:47 17:01 50:54 ⛏ Fast Castle
33 2,477 13:46 23:13 — ⚔ Scout Rush
32 2,352 15:34 19:08 40:07 ⛏ Fast Castle
30 2,266 16:24 22:47 41:31 ⛏ Fast Castle
29 2,153 14:42 18:41 47:15 ⚔ Scouts FC
29 2,184 13:44 27:02 46:24 ⚔ Archers into Skirms
21 1,599 13:33 18:19 41:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,155 19,250 33,170 5,455 111,030 125,315
52,380 30,230 13,010 2,900 98,520 113,719
28,370 20,232 14,785 3,155 66,542 95,491
14,200 24,300 23,090 2,910 64,500 92,622
19,730 22,655 16,320 1,875 60,580 84,903
22,425 19,890 8,855 3,225 54,395 69,807
16,075 22,796 7,345 3,660 49,876 52,972
23,135 17,085 7,035 1,050 48,305 53,695
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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