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African Clearing

504640964Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 74m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saracens · China
980
+17
🇨🇴 Portuguese · Colombia
976
+17
🇦🇷 Wei · Argentina
974
+18
🇧🇷 Aztecs · Brazil
965
+18
🇨🇱 Khmer · Chile
1085
-20
🇦🇷 Georgians · Argentina
1007
-18
🇦🇷 Vietnamese · Argentina
975
-16
🇦🇷 Magyars · Argentina
965
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 3,496 16:13 20:08 41:51 ⛏ Fish Boom FC
44 3,309 12:52 18:49 39:31 ⛏ Fast Castle
38 2,822 14:21 24:25 45:10 ⚔ Scouts into Archers
36 2,682 14:23 26:22 — ⚔ Scout Rush
34 2,540 13:47 24:50 57:26 ⚔ Archer Rush
32 2,396 12:40 25:13 49:28 ⚔ Scouts into Archers
29 2,164 13:22 22:02 70:56
17 1,277 14:08 25:40 72:41 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,470 21,005 31,270 10,505 95,250 118,654
29,905 28,945 27,295 4,550 90,695 92,963
24,885 33,340 21,290 3,850 83,365 89,335
22,755 27,629 8,455 2,450 61,289 79,778
13,835 16,816 10,915 2,550 44,116 49,770
14,685 17,460 7,660 3,225 43,030 50,118
11,570 12,218 8,045 1,450 33,283 35,612
12,705 9,625 6,320 1,800 30,450 34,161
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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