AoeStats
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Arabia

504631937Analyzed
3v3 RM · 26d ago on Sep 6, 2026· 72m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Tatars · Argentina
993
+14
🇦🇷 Italians · Argentina
959
+16
🇦🇷 Slavs · Argentina
949
+16
🇹🇼 Maya · Taiwan
966
-16
🇨🇱 Inca · Chile
953
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🇬🇧 Lithuanians · United Kingdom
946
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 3,241 10:07 21:44 42:42 ⚔ Scout Rush
41 2,952 9:23 25:24 40:37 ⚔ Archer Rush
41 3,006 9:49 22:54 42:41 ⚔ Archers into Skirms
37 2,690 10:36 28:36 50:41 ⚔ Skirms into Archers
32 2,351 9:28 31:26 46:16 ⚔ Scouts into Skirms
24 1,718 10:59 27:55 46:27 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
42,210 26,780 16,040 2,675 87,705 101,057
35,475 24,164 14,040 1,050 74,729 82,255
33,340 13,553 18,725 1,625 67,243 78,399
15,210 18,418 11,600 4,470 49,698 72,034
21,290 18,260 6,610 3,265 49,425 49,346
18,955 14,772 12,615 1,615 47,957 58,634
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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