AoeStats
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Arena

504362774Analyzed
3v3 RM · 27d ago on Sep 5, 2026· 51m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
1009
+16
🇦🇷 Romans · Argentina
1006
+16
🇦🇷 Khmer · Argentina
978
+17
🇦🇷 Koreans · Argentina
1024
-17
🇦🇷 Turks · Argentina
998
-16
🇦🇷 Teutons · Argentina
988
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,729 10:43 16:20 36:43 ⛏ Fast Castle
33 1,722 10:20 15:01 38:58 ⛏ Fast Castle
29 1,480 10:04 16:04 33:30 ⛏ Fast Castle
28 1,416 11:24 14:12 27:20 ⛏ Fast Castle
28 1,437 10:16 19:27 24:05 ◆ FC into Fast Imp
25 1,300 12:33 16:23 40:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,325 18,145 12,720 3,550 53,740 57,807
22,745 15,040 7,200 1,525 46,510 57,495
13,595 14,630 7,960 950 37,135 65,313
12,635 12,375 10,785 260 36,055 41,732
15,385 9,830 8,200 2,050 35,465 46,293
11,805 11,200 5,235 2,400 30,640 35,061
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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