AoeStats
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Arabia

504134647Analyzed
4v4 RM · 28d ago on Sep 4, 2026· 55m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1117
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1105
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1040
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1001
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Player eAPM Actions Feudal Castle Imperial Opening
40 2,218 9:15 21:59 42:51 ⚔ Scout Rush
34 1,885 10:07 29:00 48:07 ⚔ Archer Rush
33 1,819 10:58 15:53 40:09 ⛏ Fast Castle
30 1,653 10:17 24:58 — ⚔ Skirmisher Rush
25 1,401 9:48 21:07 35:02 ⚔ Scout Rush
23 1,286 9:01 21:08 37:15 ⚔ Archer Rush
14 754 12:06 16:34 35:31 ⛏ Fast Castle
12 638 11:14 37:50 — ⚔ M@A into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
26,085 24,736 23,660 4,795 79,276 84,485
21,665 31,964 12,040 4,150 69,819 74,737
23,890 16,110 12,485 2,400 54,885 67,377
22,510 15,052 11,100 3,000 51,662 59,113
23,060 13,575 9,940 1,525 48,100 55,651
17,980 12,327 11,470 2,375 44,152 57,065
10,495 8,449 1,155 1,355 21,454 23,709
5,710 4,400 515 1,175 11,800 12,571
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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