AoeStats
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QS Arena

503751587Analyzed
3v3 RM · 29d ago on Sep 2, 2026· 28m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Aztecs · United States
1042
+17
🇨🇱 Romans · Chile
1023
+18
🇨🇱 Cumans · Chile
1023
+18
🇦🇷 Huns · Argentina
1090
-19
🇨🇱 Hindustanis · Chile
1070
-18
🇦🇷 Koreans · Argentina
1028
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 767 8:34 13:07 — ⛏ Fast Castle
25 709 8:18 12:46 — ⛏ Fast Castle
25 721 8:32 13:20 — ⛏ Fast Castle
23 673 8:02 23:12 — ⚔ M@A Rush
19 550 10:17 14:03 22:07 ◆ FC into Fast Imp
15 419 8:03 20:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,720 4,925 1,135 200 14,980 17,588
7,195 3,995 2,440 780 14,410 15,734
6,225 6,380 1,550 200 14,355 15,816
5,400 5,860 1,590 1,500 14,350 19,002
6,085 5,793 1,960 275 14,113 15,089
5,125 5,128 1,420 200 11,873 13,186
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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