AoeStats
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QS Arena

503748022Analyzed
3v3 RM · 1mo ago on Sep 2, 2026· 35m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
1142
+13
🇲🇽 Wu · Mexico
1062
+17
🇲🇽 Huns · Mexico
1002
+19
🇦🇷 Turks · Argentina
1108
-18
🇨🇱 Bohemians · Chile
1087
-17
🇦🇷 Koreans · Argentina
1043
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,019 8:04 12:56 — ⛏ Fast Castle
27 974 8:31 13:12 31:03 ⛏ Fast Castle
26 939 7:43 12:08 31:02 ⛏ Fast Castle
19 695 7:10 19:03 — ⛏ Fast Castle
14 488 9:34 15:12 — ⛏ Fast Castle
13 475 9:18 14:01 33:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,850 13,485 8,005 850 36,190 42,518
14,565 6,875 5,615 1,510 28,565 30,530
11,400 7,955 4,850 1,560 25,765 31,778
9,770 7,875 3,620 1,050 22,315 24,172
9,420 5,125 4,445 200 19,190 22,515
5,000 5,033 2,150 1,470 13,653 18,541
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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