AoeStats
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Nomad

503737757Analyzed
3v3 RM · 29d ago on Sep 2, 2026· 97m 5s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇿 Vietnamese · Algeria
1120
+13
🇺🇸 Tatars · United States
1090
+14
🇹🇼 Japanese · Taiwan
1053
+16
🇨🇱 Berbers · Chile
1104
-17
🇦🇷 Koreans · Argentina
1058
-15
🇦🇷 Vietnamese · Argentina
993
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 3,642 14:19 26:56 39:48 ⚔ Archer Rush
37 3,569 15:36 20:48 32:34 ⛏ Fish Boom FC
36 3,527 15:35 21:04 61:05 ⛏ Fish Boom into Fire Galleys FC
26 2,572 16:42 24:23 39:55 ⛏ Fish Boom into Fire Galleys FC
25 2,393 13:47 18:56 40:51 ⛏ Fish Boom FC
24 2,303 14:58 21:24 41:52 ⚔ Fish Boom into Fire Galleys FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
84,585 47,520 27,685 8,250 168,040 187,374
48,775 64,462 8,665 5,875 127,777 143,753
56,815 28,431 26,930 2,225 114,401 119,457
25,440 37,617 13,480 2,500 79,037 88,902
32,340 13,430 19,965 6,300 72,035 74,242
20,470 22,150 14,020 6,250 62,890 72,579
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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