AoeStats
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Arabia

503732149Analyzed
3v3 RM · 1mo ago on Sep 2, 2026· 50m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Byzantines · Brazil
1089
+15
🇧🇷 Turks · Brazil
1052
+17
🇧🇷 Cumans · Brazil
1044
+17
🇨🇱 Mapuche · Chile
1123
-19
🇦🇷 Berbers · Argentina
1075
-17
🇦🇷 Saracens · Argentina
1007
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,960 9:17 24:14 39:49 ⚔ Archer Rush
37 1,856 10:02 23:51 46:11 ⚔ Archer Rush
35 1,769 9:26 26:15 39:59 ⛏ Fast Castle
33 1,660 9:54 21:11 37:14 ⚔ Scout Rush
32 1,630 10:15 18:03 42:42 ⛏ Fast Castle
16 812 11:28 24:50 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,610 16,625 7,040 2,350 49,625 54,908
12,350 18,263 12,050 2,450 45,113 52,231
20,085 12,278 9,640 2,405 44,408 49,119
19,290 12,745 8,725 1,600 42,360 53,670
13,035 8,347 7,340 2,150 30,872 38,810
8,820 10,165 1,325 2,600 22,910 28,714
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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