AoeStats
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Arabia

503319542Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 35m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
39 1,401 9:38 24:19 — ⚔ Archer Rush
39 1,397 9:43 24:52 — ⚔ Archer Rush
36 1,280 10:27 15:28 — ⛏ Fast Castle
35 1,234 11:24 17:01 — ⛏ Fast Castle
30 1,059 10:25 15:02 — ⛏ Fast Castle
29 1,025 12:49 21:23 — ⚔ M@A FC
28 996 11:53 29:15 — ⚔ Archers into Skirms
9 314 12:34 16:33 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,180 10,689 3,495 1,700 28,064 32,843
11,430 6,810 4,195 915 23,350 24,914
11,570 5,614 2,580 2,150 21,914 24,002
7,360 7,864 2,805 1,690 19,719 20,801
7,050 7,978 2,975 1,625 19,628 25,148
5,100 7,020 1,985 2,425 16,530 18,254
6,060 6,457 1,430 1,300 15,247 17,972
4,225 3,180 250 200 7,855 9,056
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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