AoeStats
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Pilgrims

509389243Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 44m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Italians · Peru
1026
+14
🇨🇿 Malay · Czechia
1025
+14
🇩🇪 Dravidians · Germany
1024
+15
🇦🇺 Japanese · Australia
950
+18
🇨🇦 Spanish · Canada
1007
-16
🇨🇳 Franks · China
993
-15
🇨🇳 Hindustanis · China
990
-15
🇪🇸 Vikings · Spain
973
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,080 12:32 16:38 32:08 ⛏ Fish Boom FC
37 1,634 12:09 16:57 37:35 ⛏ Fish Boom FC
24 1,038 11:47 20:18 28:20 ⛏ Fish Boom FC into Galleys
20 879 10:31 17:18 30:56 ⛏ Fish Boom FC
20 880 13:02 20:21 33:18 ⛏ Fish Boom into Fire Galleys
18 790 13:26 17:31 — ⛏ Fish Boom into Fire Galleys FC
18 802 13:07 20:47 — ⚔ Fish Boom FC into Scouts
17 755 14:21 20:14 30:33 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
25,570 24,175 11,100 4,150 64,995 73,295
29,110 11,789 14,540 2,900 58,339 63,975
20,725 19,358 8,195 2,810 51,088 60,020
17,085 17,760 6,315 1,180 42,340 46,976
17,595 9,720 11,145 1,800 40,260 42,956
11,125 17,273 6,960 2,350 37,708 56,034
11,945 12,650 6,675 1,800 33,070 37,463
12,145 8,970 2,995 1,500 25,610 29,982
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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