AoeStats
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Arena

508724288Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 6m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
1052
+14
🇹🇷 Franks · Türkiye
1052
+14
🇹🇷 Byzantines · Türkiye
1010
+16
🇹🇷 Vietnamese · Türkiye
996
+17
🇩🇪 Dravidians · Germany
1047
-16
🇭🇰 Khmer · Hong Kong SAR China
1023
-16
1002
-15
🇨🇴 Turks · Colombia
984
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 352 — — —
43 270 — — —
35 219 — — —
15 94 — — —
12 76 — — —
12 77 — — —
7 46 — — —
1 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,500 150 50 0 1,700 1,419
1,000 150 0 0 1,150 1,217
850 100 0 0 950 951
800 85 50 0 935 693
400 0 0 0 400 340
50 250 0 0 300 312
100 0 0 0 100 100
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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