AoeStats
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Arena

508316184Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 45m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
1115
+14
🇨🇦 Hindustanis · Canada
1114
+14
🇺🇸 Mongols · United States
1100
+15
🇨🇦 Inca · Canada
1097
+15
🇺🇸 Franks · United States
1116
-15
🇦🇷 Vietnamese · Argentina
1099
-16
🇩🇪 Teutons · Germany
1061
-14
🇫🇷 Britons · France
1047
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,532 10:38 15:16 31:09 ⛏ Fast Castle
32 1,461 10:39 14:44 31:21 ⛏ Fast Castle
31 1,396 11:20 14:52 28:13 ⛏ Fast Castle
27 1,197 11:22 17:58 30:59 ⛏ Fast Castle
23 1,037 10:26 17:43 33:43 ⛏ Fast Castle
23 1,048 12:05 20:09 35:57 ⛏ Fast Castle
19 858 13:44 17:37 30:47 ⛏ Fast Castle
18 826 10:00 15:21 29:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,910 19,085 16,425 2,650 67,070 83,725
34,020 20,375 10,495 1,755 66,645 68,426
26,755 14,020 15,085 850 56,710 62,441
23,355 12,205 12,685 2,800 51,045 52,888
23,900 13,440 8,055 3,700 49,095 57,828
17,245 15,805 12,715 1,600 47,365 57,434
13,750 17,995 7,330 3,085 42,160 46,033
14,955 15,445 5,750 1,680 37,830 39,733
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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