AoeStats
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Pilgrims

508306363Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 79m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Japanese · France
1059
+15
🇩🇪 Vikings · Germany
1047
+16
🇪🇸 Spanish · Spain
996
+18
🇹🇷 Teutons · Türkiye
994
+18
🇩🇪 Dravidians · Germany
1080
-19
🇦🇷 Koreans · Argentina
1073
-18
🇪🇨 Spanish · Ecuador
1005
-15
🇹🇷 Romans · Türkiye
992
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 2,566 11:51 15:47 33:47 ⛏ Fish Boom FC
27 2,170 13:33 18:48 31:13 ⛏ Fish Boom FC
27 2,159 16:49 27:08 42:01 ⛏ Fish Boom FC
21 1,639 10:53 16:52 36:17 ⛏ Fish Boom FC
19 1,476 12:56 21:12 31:17 ⛏ Fish Boom into Galleys FC
16 1,264 15:04 18:54 38:13 ⛏ Fish Boom into Fire Galleys FC
16 1,255 12:31 20:20 — ⛏ Fish Boom into Galleys into Fire Galleys FC
14 1,089 13:41 24:26 40:42 ⚔ Fish Boom into M@A into Fire Galleys into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
58,240 25,715 51,915 3,055 138,925 145,786
27,225 52,804 29,180 3,700 112,909 158,448
38,675 53,055 13,935 3,060 108,725 110,307
40,450 37,970 18,710 5,380 102,510 122,678
35,960 27,160 19,930 7,430 90,480 107,838
8,575 38,540 31,300 2,250 80,665 89,084
27,220 27,075 12,445 2,150 68,890 70,332
13,415 23,009 3,535 1,525 41,484 42,803
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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