AoeStats
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Arena

508297103Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 40m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
1079
+14
🇮🇹 Celts · Italy
1075
+14
🇲🇰 Romans · North Macedonia
1066
+15
🇪🇸 Poles · Spain
1030
+16
🇫🇮 Celts · Finland
1172
-20
🇺🇸 Britons · United States
1072
-16
🇺🇸 Cumans · United States
954
-12
🇵🇱 Persians · Poland
945
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 1,429 12:19 15:55 30:57 ⛏ Fast Castle
29 1,186 10:53 14:18 28:28 ⛏ Fast Castle
28 1,152 12:05 15:36 32:48 ⛏ Fast Castle
25 1,011 11:22 15:19 32:27 ⛏ Fast Castle
25 1,009 10:02 14:41 30:29 ⛏ Fast Castle
22 913 9:42 15:22 27:36 ⛏ Fast Castle
21 861 11:39 19:45 31:57 ⛏ Fast Castle
16 642 12:45 17:18 30:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,005 16,760 17,195 1,600 62,560 68,104
23,505 21,595 4,300 3,180 52,580 62,364
21,690 10,585 13,710 210 46,195 50,999
18,835 10,995 11,865 3,550 45,245 48,760
20,355 16,865 4,310 300 41,830 60,740
15,440 12,195 4,220 750 32,605 41,376
11,675 9,068 6,230 2,240 29,213 40,798
11,890 9,445 5,030 200 26,565 31,468
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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