AoeStats
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Black Forest

508294430Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 16m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1124
+14
🇦🇷 Mongols · Argentina
1117
+14
🇺🇸 Hindustanis · United States
1112
+15
🇲🇽 Ethiopians · Mexico
1100
+15
🇩🇪 Teutons · Germany
1094
-15
🇮🇹 Celts · Italy
1090
-15
🇳🇴 Vikings · Norway
1077
-14
🇺🇸 Dravidians · United States
1060
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 483 12:37 — —
28 443 13:46 — —
26 416 11:57 15:55 — ⛏ Fast Castle
21 330 12:20 — — ⛏ Fish Boom FC
17 271 13:18 — — ⛏ Fish Boom
16 256 12:29 — —
14 221 10:43 15:33 — ⛏ Fast Castle
10 153 12:45 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,775 1,513 250 0 4,538 5,208
3,100 1,200 200 0 4,500 5,691
2,500 1,470 280 0 4,250 6,810
2,500 1,050 200 0 3,750 5,328
2,450 954 50 0 3,454 5,403
1,900 1,546 0 0 3,446 4,713
1,750 1,475 50 0 3,275 4,805
1,650 786 0 0 2,436 3,903
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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