AoeStats
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Arena

508287196Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 50m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1106
+13
🇳🇱 Bohemians · Netherlands
1089
+13
🇩🇪 Teutons · Germany
1081
+13
🇮🇹 Goths · Italy
1076
+14
🇪🇸 Franks · Spain
1047
-14
🇳🇱 Bohemians · Netherlands
1033
-13
🇫🇷 Britons · France
1030
-13
🇳🇱 Italians · Netherlands
1013
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,348 11:41 16:05 33:25 ⛏ Fast Castle
24 1,226 10:16 14:41 30:16 ⛏ Fast Castle
24 1,241 10:56 14:47 30:37 ⛏ Fast Castle
21 1,059 11:02 16:49 33:43 ⛏ Fast Castle
21 1,045 11:00 15:45 32:42 ⛏ Fast Castle
19 987 10:30 14:51 31:39 ⛏ Fast Castle
17 844 12:21 16:57 29:44 ⛏ Fast Castle
15 751 10:22 18:09 31:06 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
41,555 21,790 12,390 7,850 83,585 104,244
24,155 23,400 15,165 4,280 67,000 77,334
21,610 23,255 11,805 3,830 60,500 79,920
25,365 15,855 14,815 3,700 59,735 72,274
22,420 21,770 10,430 2,850 57,470 66,444
24,520 11,821 16,610 1,500 54,451 78,392
22,415 16,880 11,615 2,550 53,460 64,964
12,235 13,315 6,435 865 32,850 44,743
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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