AoeStats
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Arena

508285536Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 7m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
1139
+14
🇧🇷 Spanish · Brazil
1088
+16
🇩🇪 Teutons · Germany
1064
+17
🇮🇹 Turks · Italy
1058
+18
🇩🇪 Bengalis · Germany
1306
-24
🇩🇪 Cumans · Germany
1058
-15
🇩🇪 Khmer · Germany
1037
-14
🇸🇪 Lithuanians · Sweden
980
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 365 — — —
39 291 — — —
35 267 — — —
26 196 — — —
25 192 — — —
24 179 — — —
21 161 — — —
19 141 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,350 365 50 0 1,765 2,042
1,350 200 0 0 1,550 1,931
950 400 0 0 1,350 1,507
1,200 150 0 0 1,350 1,799
1,000 250 0 0 1,250 1,609
600 475 50 0 1,125 1,262
800 275 0 0 1,075 1,399
750 150 50 0 950 1,534
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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