AoeStats
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Arena

510498627Analyzed
2v2 RM · 24h ago on Oct 1, 2026· 45m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
1053
+20
🇫🇷 Burmese · France
1019
+20
🇮🇩 Franks · Indonesia
1132
-20
🇨🇳 Malay · China
1131
-20
Player eAPM Actions Feudal Castle Imperial Opening
59 2,717 10:25 14:06 41:14 ⛏ Fast Castle
38 1,730 11:35 15:51 29:55 ⛏ Fast Castle
28 1,299 9:57 15:19 29:49 ⚔ FC into Archers
16 756 9:28 15:26 29:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,080 15,230 8,875 3,000 49,185 53,309
18,575 12,970 11,180 1,730 44,455 51,101
18,845 9,445 9,275 3,575 41,140 43,634
13,040 12,295 5,035 1,525 31,895 32,956
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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