AoeStats
← dark_29

Black Forest

510621899Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 72m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Vietnamese · Czechia
979
+17
🇫🇷 Persians · France
945
+18
🇦🇷 Bohemians · Argentina
1021
-19
🇦🇷 Khmer · Argentina
957
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 2,450 11:43 14:29 53:02 ⛏ Fast Castle
26 1,877 12:11 16:53 43:06 ⛏ Fast Castle
21 1,507 10:47 15:34 35:07 ⛏ Fast Castle
19 1,378 10:15 18:58 29:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,310 35,649 23,715 4,480 98,154 117,623
26,190 28,971 9,210 1,615 65,986 71,505
25,560 23,970 6,050 3,235 58,815 71,433
13,085 15,155 12,225 1,600 42,065 48,591
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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