AoeStats
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Arena

510405965Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 40m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Celts · United Kingdom
986
+14
🇬🇧 Burgundians · United Kingdom
982
+14
🇬🇧 Persians · United Kingdom
856
+19
🇫🇷 Goths · France
1006
-18
🇫🇷 Persians · France
945
-16
🇧🇪 Slavs · Belgium
865
-27
Player eAPM Actions Feudal Castle Imperial Opening
25 991 11:36 16:31 35:06 ⛏ Fast Castle
24 945 10:39 18:32 32:41 ⛏ Fast Castle
22 866 10:05 17:57 35:22 ⛏ Fast Castle
15 594 11:52 19:22 — ⛏ Fast Castle
14 582 11:52 16:38 38:16 ⛏ Fast Castle
13 503 11:33 15:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,350 15,715 5,240 2,350 39,655 43,084
10,595 9,725 9,565 1,500 31,385 36,066
13,700 10,945 5,285 1,150 31,080 34,892
15,045 8,380 5,110 2,180 30,715 35,881
11,165 6,770 4,600 1,530 24,065 27,084
4,575 4,015 495 1,600 10,685 11,980
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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