AoeStats
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Arena

507933252Analyzed
4v4 RM · 14d ago on Sep 20, 2026· 47m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Cumans · Chile
697
+16
🇲🇽 Romans · Mexico
674
+17
🇨🇴 Armenians · Colombia
661
+18
🇨🇳 Saracens · China
621
+19
🇬🇧 Malay · United Kingdom
837
-22
🇩🇪 Burgundians · Germany
759
-20
🇦🇺 Japanese · Australia
722
-19
🇩🇪 Gurjaras · Germany
489
-9
Player eAPM Actions Feudal Castle Imperial Opening
51 2,450 12:21 17:35 31:50 ⛏ Fast Castle
42 1,988 9:20 22:04 34:33 ⛏ Fast Castle
24 1,142 11:23 21:55 33:54 ⛏ Fast Castle
20 961 12:37 16:36 34:41 ⛏ Fast Castle
18 857 9:50 17:54 30:39 ⛏ Fast Castle
14 658 10:34 16:01 33:28 ⛏ Fast Castle
13 617 14:06 30:52 — ⚔ Skirms into Archers
5 263 10:15 18:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,230 27,595 5,040 1,200 64,065 78,539
26,900 20,490 10,115 4,300 61,805 79,220
22,335 21,875 5,020 1,860 51,090 56,694
19,915 8,140 13,500 2,800 44,355 46,654
14,095 9,450 13,970 1,460 38,975 40,224
14,815 9,545 7,125 150 31,635 38,474
5,725 4,455 1,830 650 12,660 14,349
3,625 2,725 250 650 7,250 8,624
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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