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Lombardia

507928709Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 52m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Hindustanis · Colombia
927
+14
🇵🇦 Tupi · Panama
915
+14
🇨🇴 Aztecs · Colombia
907
+15
🇨🇴 Poles · Colombia
863
+16
🇲🇽 Muisca · Mexico
909
-16
🇪🇨 Maya · Ecuador
905
-16
🇺🇸 Britons · United States
861
-14
🇬🇧 Tupi · United Kingdom
837
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,127 12:16 20:57 35:58 ⛏ Fast Castle
37 1,964 9:54 17:52 39:48
34 1,777 11:15 22:33 40:31 ⚔ Scouts into Skirms
32 1,701 10:01 16:10 37:16 ⛏ Fast Castle
31 1,642 13:01 17:15 36:54 ⚔ FC into Archers
28 1,486 10:38 17:56 39:01 ⛏ Fast Castle
21 1,125 9:35 18:52 33:27 ⚔ FC into Scouts
13 686 10:35 19:51 34:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,155 35,360 21,260 3,225 94,000 104,050
16,765 19,141 19,610 2,900 58,416 70,174
25,415 13,487 10,670 4,250 53,822 61,420
25,825 14,650 11,370 1,075 52,920 60,125
23,530 13,035 11,495 1,765 49,825 59,372
17,975 17,991 9,145 1,335 46,446 47,112
20,000 15,257 6,790 2,935 44,982 48,697
12,605 16,750 11,940 2,150 43,445 52,580
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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