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Nomad

507924678Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 47m 17s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Malay · Netherlands
976
+10
🇦🇺 Italians · Australia
967
+11
🇩🇪 Vikings · Germany
902
+13
🇲🇽 Franks · Mexico
764
+20
🇺🇸 Vietnamese · United States
876
-15
🇪🇸 Spanish · Spain
854
-14
🇬🇧 Mapuche · United Kingdom
851
-14
🇹🇼 Portuguese · Taiwan
791
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 1,658 13:46 20:51 37:03 ⛏ Fast Castle
34 1,592 13:23 18:42 36:28 ⛏ Fish Boom FC
31 1,488 15:57 23:10 — ⛏ Fish Boom into Fire Galleys FC
25 1,166 14:23 24:19 46:51 ⚔ Fish Boom FC into Archers into Galleys
14 643 12:53 17:15 34:45 ⛏ Fish Boom FC
14 652 13:52 25:15 34:59 ⛏ Fish Boom into Galleys FC
11 529 14:58 23:35 — ⚔ Archer Rush
10 490 17:55 22:37 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,515 17,190 12,445 1,915 45,065 49,398
13,445 19,096 6,715 2,440 41,696 50,173
15,755 12,640 7,585 3,315 39,295 46,404
13,260 8,520 5,910 850 28,540 33,960
7,875 10,911 5,000 2,690 26,476 33,296
10,220 6,925 4,405 2,150 23,700 29,862
6,845 10,851 3,285 1,000 21,981 27,500
7,925 6,385 1,375 1,925 17,610 19,056
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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