AoeStats
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Arena

507882208Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 73m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Celts · China
836
+17
🇬🇧 Tupi · United Kingdom
834
+17
🇺🇸 Bohemians · United States
830
+17
🇲🇽 Britons · Mexico
780
+19
🇨🇱 Teutons · Chile
927
-21
🇨🇱 Vikings · Chile
888
-19
874
-18
🇨🇱 Bulgarians · Chile
719
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 2,631 14:12 23:00 — ⛏ Fast Castle
34 2,511 10:11 18:55 45:51 ⚔ Champis FC
18 1,335 11:11 15:41 — ⛏ Fast Castle
18 1,304 10:12 18:57 38:03 ⛏ Fast Castle
17 1,218 13:33 20:21 37:53 ⛏ Fast Castle
17 1,232 11:12 15:19 38:37 ⛏ Fast Castle
13 985 11:50 15:50 33:54 ⛏ Fast Castle
10 740 9:57 15:16 31:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,230 38,490 28,880 3,065 111,665 116,067
21,455 31,525 22,235 1,795 77,010 94,074
29,890 21,180 20,705 3,615 75,390 89,191
34,765 18,775 17,735 800 72,075 80,386
29,525 19,120 12,295 4,750 65,690 70,070
24,300 23,125 9,580 1,790 58,795 61,659
16,985 9,485 1,815 450 28,735 42,107
8,520 11,895 3,745 960 25,120 25,360
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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