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Nomad

507642449Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 58m 47s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
936
+12
🇺🇸 Koreans · United States
892
+14
🇨🇳 Persians · China
892
+14
🇬🇧 Tupi · United Kingdom
834
+15
🇳🇮 Dravidians · Nicaragua
892
-16
🇺🇸 Vikings · United States
851
-14
🇺🇸 Huns · United States
816
-13
🇨🇴 Persians · Colombia
790
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 2,116 13:05 22:16 47:35 ⛏ Fast Castle
29 1,679 14:23 19:00 45:32 ⛏ Fish Boom FC
24 1,408 17:34 21:22 29:30 ⛏ Fish Boom FC
24 1,413 15:22 23:59 45:40 ⛏ Fast Castle
20 1,165 14:14 19:00 39:54 ⛏ Fish Boom FC
19 1,142 12:53 24:24 42:47 ⚔ Fish Boom into Scouts FC
15 902 15:18 24:44 41:04 ⚔ Fish Boom FC into Scouts
8 489 14:31 25:31 48:13 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
45,085 20,358 15,540 6,165 87,148 107,931
15,230 22,265 12,020 9,665 59,180 61,339
23,895 14,380 14,275 1,600 54,150 58,292
22,240 12,880 12,980 4,750 52,850 64,134
20,950 16,141 7,990 2,055 47,136 51,911
16,910 18,688 8,890 2,350 46,838 53,386
18,640 12,090 10,130 4,000 44,860 58,633
8,500 9,645 4,265 1,875 24,285 25,382
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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