AoeStats
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Black Forest

510136366Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 60m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
808
+16
🇪🇸 Mongols · Spain
790
+17
🇬🇧 Franks · United Kingdom
767
+18
🇵🇱 Aztecs · Poland
762
+18
🇵🇰 Hindustanis · Pakistan
920
-21
🇨🇳 Tatars · China
870
-19
🇹🇼 Huns · Taiwan
772
-16
🇩🇪 Vietnamese · Germany
705
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,765 11:05 19:11 38:40 ⛏ Fast Castle
27 1,610 12:03 16:05 31:59 ⛏ Fast Castle
19 1,155 15:05 20:04 34:10 ⛏ Fast Castle
18 1,097 17:59 27:19 38:44 ⛏ Fast Castle
13 784 13:42 23:45 36:24 ⛏ Fast Castle
13 814 21:12 30:44 43:19 ⛏ Fast Castle
13 818 11:41 18:13 35:12 ⛏ Fast Castle
2 145 — — —

Resources

Player Food Wood Gold Stone Spent Collected
34,970 27,740 32,365 3,000 98,075 102,985
40,190 25,984 19,225 2,555 87,954 105,171
34,990 19,200 26,280 4,755 85,225 91,636
19,935 31,261 18,350 1,980 71,526 82,343
13,100 24,880 19,900 2,150 60,030 76,182
26,235 12,748 19,825 955 59,763 72,616
23,575 12,218 18,235 2,525 56,553 61,297
750 155 50 0 955 556
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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