AoeStats
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Black Forest

509600868Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 23m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
742
+14
🇨🇳 Britons · China
735
+14
🇨🇳 Britons · China
699
+15
🇨🇳 Persians · China
692
+16
🇵🇱 Poles · Poland
758
-18
🇺🇸 Teutons · United States
699
-15
🇧🇷 Sicilians · Brazil
677
-14
🇪🇸 Byzantines · Spain
617
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 674 16:29 22:49 — ⛏ Fast Castle
18 424 12:46 21:37 — ⚔ FC into Archers
17 394 12:03 18:45 — ⛏ Fast Castle
12 286 15:43 22:43 — ⛏ Fast Castle
10 227 15:14 19:47 — ⛏ Fast Castle
10 228 14:32 23:12 — ⛏ Fast Castle
10 238 10:12 21:32 — ⛏ Fast Castle
9 223 11:27 20:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,025 3,895 200 300 10,420 11,285
5,395 3,625 420 975 10,415 10,791
5,175 3,945 650 100 9,870 11,834
4,515 4,497 325 525 9,862 11,823
4,950 3,500 705 250 9,405 9,233
4,375 3,855 350 240 8,820 10,804
3,950 3,860 220 290 8,320 8,966
3,600 2,830 200 0 6,630 8,623
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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