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African Clearing

510468942Analyzed
4v4 RM · 4h ago on Oct 1, 2026· 39m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bulgarians · Mexico
1424
+12
🇲🇽 Malians · Mexico
1400
+13
🇲🇽 Persians · Mexico
1377
+14
🇨🇳 Burmese · China
1329
+16
🇺🇸 Dravidians · United States
1357
-15
🇲🇽 Mongols · Mexico
1328
-14
🇨🇳 Burgundians · China
1323
-13
🇺🇸 Jurchens · United States
1318
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 1,777 12:52 16:52 32:24 ⛏ Fast Castle
41 1,626 13:35 17:36 — ⛏ Fast Castle
32 1,273 12:59 16:43 33:40 ⛏ Fast Castle
28 1,086 14:07 18:20 — ⛏ Fast Castle
26 1,042 12:15 25:15 — ⚔ Scouts into Skirms
23 921 15:16 18:49 — ⛏ Fast Castle
22 877 12:16 26:54 — ⚔ Tower Rush
20 782 13:12 18:50 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,920 8,615 7,025 3,550 38,110 40,579
15,035 8,430 5,900 2,850 32,215 33,363
10,770 12,375 6,270 2,415 31,830 34,715
11,720 8,933 3,385 1,705 25,743 29,792
12,150 7,390 3,695 1,600 24,835 25,672
7,445 7,002 1,970 2,525 18,942 23,038
8,070 5,668 1,180 1,825 16,743 16,958
5,050 3,930 1,665 950 11,595 12,304
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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