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African Clearing

510453304Analyzed
4v4 RM · 20h ago on Oct 1, 2026· 76m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Berbers · Taiwan
1333
+17
🇨🇳 Hindustanis · China
1319
+18
🇺🇸 Khmer · United States
1305
+18
🇨🇳 Spanish · China
1263
+20
🇨🇴 Khitans · Colombia
1433
-22
🇨🇴 Japanese · Colombia
1367
-19
🇦🇷 Magyars · Argentina
1309
-16
🇦🇷 Vietnamese · Argentina
1300
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 3,648 12:42 19:01 42:41 ⛏ Fast Castle
40 3,068 14:40 18:15 47:55 ⛏ Fast Castle
40 3,032 13:55 20:12 43:23 ⛏ Fish Boom FC
39 2,944 13:43 17:59 41:45 ⛏ Fast Castle
38 2,865 12:20 24:57 41:57 ⚔ Scout Rush
37 2,819 14:03 17:41 35:29 ⛏ Fast Castle
33 2,478 11:41 24:27 48:25 ⚔ Scout Rush
32 2,446 14:26 19:52 42:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,545 29,043 29,435 6,650 119,673 123,157
61,545 17,480 29,040 1,200 109,265 113,344
60,660 14,223 24,375 3,105 102,363 108,373
42,570 30,857 21,475 4,935 99,837 101,952
39,875 24,230 22,705 6,450 93,260 106,297
52,300 28,623 10,645 1,390 92,958 93,575
44,070 24,715 15,350 4,990 89,125 93,470
23,905 33,732 21,130 1,445 80,212 98,990
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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