AoeStats
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Lombardia

507948582Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 36m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Dravidians · Germany
1052
+17
🇫🇷 Vietnamese · France
1042
+18
🇩🇪 Magyars · Germany
1094
-18
🇦🇹 Burgundians · Austria
1072
-17
Player eAPM Actions Feudal Castle Imperial Opening
55 2,025 10:13 24:28 — ⚔ Archer Rush
27 975 11:03 14:43 — ⛏ Fast Castle
22 796 11:17 15:36 36:16 ⛏ Fast Castle
21 764 11:28 15:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,165 8,910 5,440 1,600 28,115 29,944
11,985 9,271 5,115 1,025 27,396 32,307
11,565 5,903 6,505 1,700 25,673 26,219
8,700 10,300 6,530 100 25,630 27,802
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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