AoeStats
← Dinolicious.

Arabia

507721818Analyzed
2v2 RM · 14d ago on Sep 19, 2026· 47m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1080
+14
🇦🇹 Burgundians · Austria
1058
+14
🇫🇷 Inca · France
1035
-14
🇫🇷 Celts · France
1034
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,404 8:56 19:34 39:32
24 1,144 10:36 18:48 36:48 ⚔ Archers into Skirms
17 815 10:46 21:12 42:39 ⚔ M@A Rush
15 724 10:30 22:54 42:50 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,585 7,678 13,995 1,600 43,858 47,008
14,060 17,235 10,580 950 42,825 49,836
12,015 15,530 8,920 2,425 38,890 41,413
16,340 11,090 5,655 3,335 36,420 40,161
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.