AoeStats
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Arabia

507689131Analyzed
2v2 RM · 13d ago on Sep 19, 2026· 55m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1064
+16
🇦🇹 Burgundians · Austria
1041
+17
🇳🇴 Saracens · Norway
1068
-16
🇳🇴 Armenians · Norway
1068
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 2,264 10:53 20:35 46:25 ⛏ Fast Castle
36 1,968 10:28 19:58 — ⚔ Skirmisher Rush
30 1,650 9:22 17:43 37:47 ⛏ Fast Castle
24 1,333 10:19 19:03 34:48 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,365 30,906 4,440 1,760 60,471 66,148
21,920 17,380 14,500 2,275 56,075 74,175
23,705 15,166 13,135 1,500 53,506 57,725
16,705 7,391 8,595 1,275 33,966 38,410
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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