AoeStats
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Arabia

507685432Analyzed
2v2 RM · 14d ago on Sep 19, 2026· 32m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Spanish · Hong Kong SAR China
1171
+12
🇨🇳 Burgundians · China
1036
+17
🇩🇪 Khmer · Germany
1079
-15
🇦🇹 Teutons · Austria
1055
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,378 11:11 15:13 — ⛏ Fast Castle
25 822 9:12 18:41 — ⛏ Fast Castle
24 788 10:48 19:14 — ⚔ Archer Rush
20 660 12:30 17:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,150 6,705 4,265 850 24,970 27,773
11,420 7,180 3,020 200 21,820 27,337
9,190 5,595 3,680 200 18,665 21,017
8,560 5,080 2,930 850 17,420 18,877
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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